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EXP discussion
#9
A EXP change may be very much needed, and would benefit everybody as a whole. I have a couple thoughts on this - one which expands on the idea presented in this thread..

Mob Respawns: Add a condition whereby clearing a spatial core ejects the party from the dungeon and resets the mob spawns on the lower level - for the party clearing the core floor, the BDP registers as cleared. But other players can still come along and finish it off themselves, not getting as much exp as they would have if they killed all the monsters, but still expediting their own grind, even if alone.

Daily / Weekly Asago Quests: This is something which is done in a lot of MMOs and SL2 seems to gravitate more towards this genre than it does toward other styles of BYOND game. I would totally praise some sort of daily Asago mission to clear say... 4-5 BDPs and gain another wad of fat exp and a spatial core or something rarer for your trouble, on handing it in. Not easy to do, and grindy, but rewards you for your trouble. And for the weekly, set a goal to clear one of each type:
- Desert / Forest / Ice / Castle / etc.
- Crazy / Giant / Spacey / etc.

I recall another thread which spoke of a better pricing for Godly enchants. What if you swap them over to require tokens that you can only obtain from this weekly quest?

EXP Boost: Yeah, uh... Just increase the Exp from clearing BDPs? Bit of a cop-out, but the easiest to do.

(Edit) Future Content: I also recall Dev mentioning it was a shame the content wasn't explored as much as it is - perhaps for future story content added, provide a quest to go along with this which rewards an item that can be consumed for a fat wad of EXP too?
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