06-21-2019, 09:41 PM
Slydria post_id=36971 time=1561147155 user_id=51 Wrote:I feel that changing the effect of Tarnada to a different spell somewhat takes away from the theme of the Weapon.
Currently there's a UL% chance on a critical to follow up the attack with the Vydel which leads a potentially powerful and disruptive burst.
Here's an idea, rather than changing the effect, how about changing the way it triggers and how it can be unleashed?
For instance, instead of a random chance to trigger on a critical, let's say On Critical: Generate Tornado Charges based on UL. (e.g. UL + 1 would give you 25 charges on critical hits)
After gaining enough Tornado Charges (e.g. 100), you are then able to consume them all to manually cast the Tarnada's variant of Vydel. (I imagine this would be a 3 Momentum, 0 FP cost skill, much like an already Invoked Vydel.)
I think by changing it to work this way, it makes the weapon more predictable (thereby easier to prepare a defense again) and removes the sheer burst of damage and lowers the effective Momentum trade when activated.
Further you can set up exactly how many critical hits it should take before you get the Vydel and optionally whether things like Silence/Invocation Breaking should impede it or not.
This is a cool idea but I'd make the charges more similar to Thunderhooves in my opinion. Using the weapon's UL giving you about 4 charges per hit (total of 24 UL). An ideal duelist would be able to pull off 3 hits in one turn which would be 12 charges per turn. At their second-third turn they can now cast it. I think this would tame it a lot more.