07-05-2019, 04:05 PM
>What are you talking about? if you get hit with book smack and have 5m left over, if you critically hit the person who is now in front of you you gain 1m back from the critical hit, and thus gaining your action economy back. (5m > 3m)
How is an average tank/mage/etc going to crit someone reliably enough to regain action economy?
>Of course this is not an assured way to regain your actions, hitting elemental weaknesses is not common so that can be ruled out easily, but there is always 1m movement and a few 2m movement options as well, as well as ways to move and attack, the possibilities of how you can handle getting book smacked are pretty vast, perhaps maybe in some scenarios you may not actually have the option of being able to deal with it, but in that streak isn't that just a weakness in the build like many more before, like not having crit evade or not having status resistance?
A weakness that takes no investment to exploit and has no counter - not to mention makes no sense from an IC perspective. Your book isn't a 30lb sledgehammer to the helmet. Its a book. Hitting heavy armor. Not every class has 1-2m movement options to invalidate this, in my case my only option was to do half damage and then guard (I think while their teammate healed off in the distance completely out of reach, but that wasn't as relevant to this)
>Also please explain to me exactly how in this situation you just described where book smack doing 0 damage every turn gives your opponent superior action economy, literally how aside from dual wielding duelist shenanigans? Doing 0 damage with 4m just to deny your opponent 1 action a round but then limiting yourself to only 1 damaging action per round is just a neutral state where in both you and your opponent are taking only 1 action per round.
Teamfights exist. One person sacrificing an action to halve the actions someone else can take can vastly change the flow of a fight. In a 1v1 maybe its balanced out by the fact they spent that action, but the game shouldn't be planned around those.
How is an average tank/mage/etc going to crit someone reliably enough to regain action economy?
>Of course this is not an assured way to regain your actions, hitting elemental weaknesses is not common so that can be ruled out easily, but there is always 1m movement and a few 2m movement options as well, as well as ways to move and attack, the possibilities of how you can handle getting book smacked are pretty vast, perhaps maybe in some scenarios you may not actually have the option of being able to deal with it, but in that streak isn't that just a weakness in the build like many more before, like not having crit evade or not having status resistance?
A weakness that takes no investment to exploit and has no counter - not to mention makes no sense from an IC perspective. Your book isn't a 30lb sledgehammer to the helmet. Its a book. Hitting heavy armor. Not every class has 1-2m movement options to invalidate this, in my case my only option was to do half damage and then guard (I think while their teammate healed off in the distance completely out of reach, but that wasn't as relevant to this)
>Also please explain to me exactly how in this situation you just described where book smack doing 0 damage every turn gives your opponent superior action economy, literally how aside from dual wielding duelist shenanigans? Doing 0 damage with 4m just to deny your opponent 1 action a round but then limiting yourself to only 1 damaging action per round is just a neutral state where in both you and your opponent are taking only 1 action per round.
Teamfights exist. One person sacrificing an action to halve the actions someone else can take can vastly change the flow of a fight. In a 1v1 maybe its balanced out by the fact they spent that action, but the game shouldn't be planned around those.