07-09-2019, 02:33 AM
Curates offensive abilities aren't really that strong they are decent. Needle for example requires someone position themselves incorrectly that or a teammate forces them to move into position (I feel like this is fair though as teamwork should be rewarded). There is also the fact that for the most part you are restricted to one element, light. Slip on some sunglasses and a crystal mirror and watch the curate cry.
As for the heals, in a teamfight you have no excuses for not bringing one of the many counters to healing on your team. Random teams at the arena? Let's not use fights at the arena where people draft from whoever just happens to be there for balance. Random teams is gonna lead to random results. In a 1v1? Yeah you can't bring a counter for everything but then again 1v1 has plenty of other balance issues too with plenty of other classes, it's just the nature of 1v1s
The problem with tying healing to pacifist boon is even the damage from brighten will remove it and there is no way to reapply pacifist boon. This locks you into a certain playstyle removing options at your disposal and making the class much more dull to play. Sure you could continue to try and heal but it would be a waste of fp and m if the healing was drastically reduced. Keep in mind curates main heal can only be used once a turn and is very short range. Even if you used mass you and your ally are very likely to be victim to an AoE now. The other heals present in the curate promotion classes both have cooldowns so I feel they are justified.
If there really must be a nerf then I'd say have offensive light spells be given similar treatment that other spells that scale of defensive stats got. Reduced scaling on the spells and/or the tomes, although not to the same extent as def or res since faith isn't as universally good defensively like them. Another idea I've long thrown around is simply make it so mercalan spells are less effective when used on yourself. After all, you should be helping others and not just yourself.
As for the heals, in a teamfight you have no excuses for not bringing one of the many counters to healing on your team. Random teams at the arena? Let's not use fights at the arena where people draft from whoever just happens to be there for balance. Random teams is gonna lead to random results. In a 1v1? Yeah you can't bring a counter for everything but then again 1v1 has plenty of other balance issues too with plenty of other classes, it's just the nature of 1v1s
The problem with tying healing to pacifist boon is even the damage from brighten will remove it and there is no way to reapply pacifist boon. This locks you into a certain playstyle removing options at your disposal and making the class much more dull to play. Sure you could continue to try and heal but it would be a waste of fp and m if the healing was drastically reduced. Keep in mind curates main heal can only be used once a turn and is very short range. Even if you used mass you and your ally are very likely to be victim to an AoE now. The other heals present in the curate promotion classes both have cooldowns so I feel they are justified.
If there really must be a nerf then I'd say have offensive light spells be given similar treatment that other spells that scale of defensive stats got. Reduced scaling on the spells and/or the tomes, although not to the same extent as def or res since faith isn't as universally good defensively like them. Another idea I've long thrown around is simply make it so mercalan spells are less effective when used on yourself. After all, you should be helping others and not just yourself.
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