07-09-2019, 03:32 AM
They are pretty much along the lines of other spells, but with the added bonus being cast by someone who also very much has the stats to keep your entire team alive. Damage you didn't actively try to deal (brighten, pray) should not remove pacifist boon imho and that's a different issue. But my problem is that it can fare just as any damaging magic class does AND heal on top of that. You also have lantern bearer for interference immunity readily available to certain curates, limiting the amount of countermeasures that can be done.
I do not want to punish damaging light builds because of how unbalanced I believe mixing such damage and healing is for the game. It's not just a problem of them healing themselves, either. They can very much carry the whole team while doing damage when they're not needed for healing.
I stand by my own idea, still.
I do not want to punish damaging light builds because of how unbalanced I believe mixing such damage and healing is for the game. It's not just a problem of them healing themselves, either. They can very much carry the whole team while doing damage when they're not needed for healing.
I stand by my own idea, still.
Ending 145: Disappointed in Humanity