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#5
They may have similar scalings to other spells but they do not have the damage potential of an evokers spells for example. The thing is you cannot deal damage equal to other classes and nullify the enemey's damage via healing in the same turn (unless the other team is very bad) You choose to spend you momentum on healing or on damage. The game is full of other such similar choices. Take a my bk/dh for example, I could spend my momentum on a turn guarding (becoming more tanky) or I could use rising tide and chaser (choosing damage). I could go on and list many such examples from the classes, should they be allowed to do damage and another thing? I'd say yes, variety is the spice of life after all.
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