07-09-2019, 12:15 PM
I'm all for them being able to do both. But not to the potency they currently have. A healer without damage can already carry a team with no issue. To throw in damage then becomes overkill to me when they were already capable of carrying the team beforehand. There's nothing stopping them from throwing a shield in the mix, either, giving them access to that guard too. Suddenly they can do exactly what you can but also heal if they want to. Healing and guarding aren't exactly that comparable, either.
Evoker is meant to be the damage dealing mage class. Of course this class isn't meant to have the same damage potential. I'm not even cutting their support here, either. They can still buff or remove debuffs from allies instead of attacking, so they still have their choices of what to do. But no, in this state, they are not fine. Two things to a class that can exist very competently alone that can then also be brought together without making really much sacrifice at all should not have that same potency without further drawback.
Evoker is meant to be the damage dealing mage class. Of course this class isn't meant to have the same damage potential. I'm not even cutting their support here, either. They can still buff or remove debuffs from allies instead of attacking, so they still have their choices of what to do. But no, in this state, they are not fine. Two things to a class that can exist very competently alone that can then also be brought together without making really much sacrifice at all should not have that same potency without further drawback.
Ending 145: Disappointed in Humanity