07-09-2019, 04:55 PM
I've always thought that healing should have more fair methods of fighting it, and not have straight up healing denial present in the game via interference, something akin to 50% healing reduction on interference would allow it to see more wide spread use on skills and classes that could utilize it better.
As it stands though there's a clear balance issue when it comes to healing and denying healing, where in healing is really good and feels worthwhile to use, while on the same foot being denied your healing straight up through an easy to apply status effect by certain classes feels god awful to play with.
Though I will say a good healer doesn't carry the team alone, only once you're reaching elf graft levels of healing output is when stuff like graft or healing discharge starts getting those insane numbers like 440+ HP restored. (And this is only with detailed care, mind.)In which case thats sort of deserved since the elf in question usually has to build a LOOOT of SAN to do it.
Curate damage is fine, so is priest damage, the utility of LB is what set it off rocker for a bit, gentle embers is amazing at denying certain tools that once controlled healers in their entirety. (Silence/Knockdown/Interference immunity for instance)
Right now I will say the common strategy is not defeating the healer first if they're tanky, since that'll take too long, its applying interference to their party members which will usually have weaker status resistance and tenacity, in which case the healer themself feels no more than just a glorified mage slot, which I don't have to tell you how awful that feels.
As it stands though there's a clear balance issue when it comes to healing and denying healing, where in healing is really good and feels worthwhile to use, while on the same foot being denied your healing straight up through an easy to apply status effect by certain classes feels god awful to play with.
Though I will say a good healer doesn't carry the team alone, only once you're reaching elf graft levels of healing output is when stuff like graft or healing discharge starts getting those insane numbers like 440+ HP restored. (And this is only with detailed care, mind.)In which case thats sort of deserved since the elf in question usually has to build a LOOOT of SAN to do it.
Curate damage is fine, so is priest damage, the utility of LB is what set it off rocker for a bit, gentle embers is amazing at denying certain tools that once controlled healers in their entirety. (Silence/Knockdown/Interference immunity for instance)
Right now I will say the common strategy is not defeating the healer first if they're tanky, since that'll take too long, its applying interference to their party members which will usually have weaker status resistance and tenacity, in which case the healer themself feels no more than just a glorified mage slot, which I don't have to tell you how awful that feels.