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#14
You're looking at it like the problem is something specific. It's how easy it is to combine those three things that is the issue. Which is why my suggestion didn't specifically nerf one specific thing. It was nerfing the combination but allowing them to exist seperately without being hit by that nerf. You can make your allies immune to status effects. You can heal them when they're running low. You can tank yourself up more with sanctuary, while bringing them down. And to add to that you can also damage the enemy. Even with skill slots to consider it's not difficult to do.
[Image: 400px-Nihilus%2C_the_Abyssal_Flame.gif]
Ending 145: Disappointed in Humanity
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