07-11-2019, 02:59 AM
Lets not pretend that Phenex aren't the least desired race in the entire game, when you see one it's only for a short time because they don't fit anywhere in the meta even if you cap their san hoping that their racial will give some yield *It doesn't*
You can be a phenex with 500 focus and die right, assuming you're at 500 when you die with -50- scaled sanctity. You will use 125 FP to heal for 250 hp
Now this sounds amazing right, wow, this man healed for 250 hp, what's he going to do with his 4 momentum he gets? Probably nothing because they're going to get up with their piddle of life with 4 momentum, because for some reason the only racial they get is a punishment.
Glykins heal for San/2 per round, gain a chance to reduce status effects that are over 3 rounds by a round, and poison immunity. Can't be bitten by vampires etc.
Phenex is...Revive, From the ashes, and that's it. from the ashes is a punishment, revive costs 10% max hp and requires impact revive to heal for maybe 50 hp to the person, so here's what I propose.
I want From the Ashes to revive after the person who kills thems' turn, with 7 momentum *It's not hard dying, why are they gaining badly beaten, if they are last chance should too then because of the same logic* And because phenex are designed around Phoenix logic, it would be nice if they shed off *All* status effects on them *Good and bad* like burning away any impurities of their body when they heal themselves. This also would go into preventing interference and the grand summoner soul chains from preventing their revive.
You can be a phenex with 500 focus and die right, assuming you're at 500 when you die with -50- scaled sanctity. You will use 125 FP to heal for 250 hp
Now this sounds amazing right, wow, this man healed for 250 hp, what's he going to do with his 4 momentum he gets? Probably nothing because they're going to get up with their piddle of life with 4 momentum, because for some reason the only racial they get is a punishment.
Glykins heal for San/2 per round, gain a chance to reduce status effects that are over 3 rounds by a round, and poison immunity. Can't be bitten by vampires etc.
Phenex is...Revive, From the ashes, and that's it. from the ashes is a punishment, revive costs 10% max hp and requires impact revive to heal for maybe 50 hp to the person, so here's what I propose.
I want From the Ashes to revive after the person who kills thems' turn, with 7 momentum *It's not hard dying, why are they gaining badly beaten, if they are last chance should too then because of the same logic* And because phenex are designed around Phoenix logic, it would be nice if they shed off *All* status effects on them *Good and bad* like burning away any impurities of their body when they heal themselves. This also would go into preventing interference and the grand summoner soul chains from preventing their revive.