07-11-2019, 01:46 PM
PantherPrincess post_id=37142 time=1562824823 user_id=86 Wrote:"Grafting" yourself back to life is hardly punishment or bad whatsoever... but okay. As someone who plays one, I don't really think they need much of a change besides small tweaks here and there. Hard dying/Badly beaten affects every single race, I don't see why they should be a special exception and rise from the grave with a heal and 7 momentum. Last Chance brings you back at 1 HP and requires Claret Call markings where as compared to 250 HP back and just FP to use. It is a signature CLASS passive which any race can take and furthermore fits perfectly with the theme of Ghost. You're comparing a racial passive to a class passive. The only thing they deserve is more HP once the heal procs for the expensive FP cost. Same for their revive.
A bigger heal would be too much, and regardless not everyone builds 500 FP or can maintain it until actual deal so the odds are you WON'T get a 250 hp heal.
I don't think a bigger heal is the solution, what I proposed would give them a fighting chance without otherwise making the already current effect stronger, also yes I compared a class to a racial, racial are inherently more unique than a class ability, meaning why is a class getting something that is hard dying them to their feet at all without the punishment when phenex are losing momentum for a skill that you can't "Just have" you contradicted yourself there, friend.