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A Phenex with New Tricks
#6
Raigen.Convict post_id=37138 time=1562814489 user_id=128 Wrote:this sounds cool, it didn't work this way before? Jeez man no wonder nobody plays them.

Thats not exactly true. Yes its rare you see them but it doesn't necessarily mean they aren't played.

Anywho to be honest I'd be more happy if From the Ashes, Revive didn't give the status badly beaten before the attackers turn. Of course taking into account someone faster than you would probably equal you to dying anyway.

PantherPrincess post_id=37142 time=1562824823 user_id=86 Wrote:"Grafting" yourself back to life is hardly punishment or bad whatsoever... but okay. As someone who plays one, I don't really think they need much of a change besides small tweaks here and there. Hard dying/Badly beaten affects every single race, I don't see why they should be a special exception and rise from the grave with a heal and 7 momentum. Last Chance brings you back at 1 HP and requires Claret Call markings where as compared to 250 HP back and just FP to use. It is a signature CLASS passive which any race can take and furthermore fits perfectly with the theme of Ghost. You're comparing a racial passive to a class passive. The only thing they deserve is more HP once the heal procs for the expensive FP cost. Same for their revive.

While im at it i'll blatently point out the obvious its not a Class Skill everyone can take, You clearly need to run Ghost to get it. Revive and From ashes work the same without Last chance. Sure you can say my point is invalid but i did say i was going to point out the blatent obvious.

Swiftkusura post_id=37137 time=1562813959 user_id=188 Wrote:Lets not pretend that Phenex aren't the least desired race in the entire game, when you see one it's only for a short time because they don't fit anywhere in the meta even if you cap their san hoping that their racial will give some yield *It doesn't*

You can be a phenex with 500 focus and die right, assuming you're at 500 when you die with -50- scaled sanctity. You will use 125 FP to heal for 250 hp

Now this sounds amazing right, wow, this man healed for 250 hp, what's he going to do with his 4 momentum he gets? Probably nothing because they're going to get up with their piddle of life with 4 momentum, because for some reason the only racial they get is a punishment.

Glykins heal for San/2 per round, gain a chance to reduce status effects that are over 3 rounds by a round, and poison immunity. Can't be bitten by vampires etc.

Phenex is...Revive, From the ashes, and that's it. from the ashes is a punishment, revive costs 10% max hp and requires impact revive to heal for maybe 50 hp to the person, so here's what I propose.

I want From the Ashes to revive after the person who kills thems' turn, with 7 momentum *It's not hard dying, why are they gaining badly beaten, if they are last chance should too then because of the same logic* And because phenex are designed around Phoenix logic, it would be nice if they shed off *All* status effects on them *Good and bad* like burning away any impurities of their body when they heal themselves. This also would go into preventing interference and the grand summoner soul chains from preventing their revive.

I wouldn't exactly say it's punishment but meh thats just my opinon. Im not against the change of Hard Dying/Bad Beaten while it interacts with Both Revive and From the Ashes. Even reduced momentum is enough to do something.

Phenex are a great race just not for everyone based on opinons. Ya'll gotta take that into consideration.
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