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Ghosted
#4
I kinda agree here. Ghost is too overtune(I'VE BEEN PREACHING THIS FOR A WHILE TOO), it ain't even funny. I've died to spikes spam (Guess what! hey more they spam it, the more range! You can't even outrun the damn thing. You haven't seen shit until you've met someone that builds AROUND spike spam and healing with rebound and so on, a Ghost/VA with impure ice with a river sword for more salt), I've seen people lolrebound themselves from 50 HP to half health FROM spamming the spikes/twister and covering people on the battle field with them. (If there damage wasn't so damn high, people out here taking 150-200 damage from spikes/twister alone a turn.). It's pretty much the easier class to deal massive damage with minimal effort. Its like, they'll just be super tank, they'll just do burst damage, they'll just lolheal, they'll just autofear, they'd reduce reduction, they'd silence, they'll just get more bonus damage. What's that? Low health? Let me just EI you real quick.

My rant aside, I do like the class and what it does, since I do have a character call the Immortal Cat (Deadass unkillable) just because of what the class brings to the table but it's too good of a class that works with literally everything lol. This is why it's meta and why it's so popular.

All the suggestions made, I can get behind. The first step to bring this class down a bit.
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