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Railgun, Kills in 3 turns
#10
Honest, it not being about to fire on the same turn is a blessing because it did hellish amount of damage, even against TANKS. It being easily broken by a kick isn't bad either because that's 6 momentum just to get next to it to kick it. That means they just need to position it right away from the main battle as well as having another bot protecting it but facing the enemy and have the map to move it around on standby to move it closer in case they try to run. Like it isn't brain dead anymore, just need some tactics and setup.
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