08-16-2019, 01:00 AM
Honestly if the railgun is kept as a spell, it really needs some form of invocation protection.
These changes will leave the railgun in a rather unused state which is honestly pretty sad considering it was just added. Not that I'm saying it wasn't overtuned of course. Right now it has a lot of counters and they're all easily accessible, the only merit the bot has is its hefty HP at max rank (around 800~ HP) and it requires three turns total to get off /once/.
Bots have to wait until the next round start to get their turns in their present state, which makes it so anyone with decent enough initative can generally screw over bot positioning or potentially kill it before they can act. Not to mention it can easily be silenced before its first turn even comes by.
I stand by Spo's suggestion of turning it into a skill with a one round CD is the best way to keep the bot in usable state while keeping its main weakness intact.
These changes will leave the railgun in a rather unused state which is honestly pretty sad considering it was just added. Not that I'm saying it wasn't overtuned of course. Right now it has a lot of counters and they're all easily accessible, the only merit the bot has is its hefty HP at max rank (around 800~ HP) and it requires three turns total to get off /once/.
Bots have to wait until the next round start to get their turns in their present state, which makes it so anyone with decent enough initative can generally screw over bot positioning or potentially kill it before they can act. Not to mention it can easily be silenced before its first turn even comes by.
I stand by Spo's suggestion of turning it into a skill with a one round CD is the best way to keep the bot in usable state while keeping its main weakness intact.