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Turret, Kills in 98 turns
#2
Right now, the problems with the turret are centered almost entirely around the fact that it spends too much time repositioning itself to get any sort of damage off. Extra skills, some with higher range, would definitely help that.

But this is a lot of stuff when the bot could be fixed and made much better by just being given more range or more movement. Or both. MAP is a good change that means you might not need to increase its movement speed, but while on a MAP you'd still need to clumsily drive VERY close and hope that no one pushes you off of it.

A tweak to damage numbers could be a thing. Especially now that pushing things through damage tiles with shred is worth so much less as a tool.
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