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Railgun, Kills in 3 turns
#13
The bot has 600~ HP now and seems to have less defense as well.

Seems impossible to get off in a fight. Just died before ever getting a chance to start an invocation.

While this will never be fixed as there's no reason to ever make anything that's not a Ghost/DH/Monk skill any good, it's actually just worthless now unless the enemy literally doesn't know what it is. The only two fights I've gotten it off in in the past twenty were either due to it being covered up by smoke and knocked off of its cinder tiles by an explosion.

The other fight was my first fight against someone slower than me where I managed to skip combo it when they didn't have any reliable form of DoT or start of round damage.

And I've made sure to throw it down at least once in every fight.
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