09-03-2019, 04:38 PM
I've some suggestions to offer myself, some that I've discussed with a number of people and would like to share in this thread.
- Blood Spike: Damage reduction, reduce maximum possible range.
Blood Spike has become one of Ghost's main skills, due to its great damage and its range being able to cover a large portion of the map under the correct conditions. As such, and since Duelists usually have high Scaled Weapon Attack due to two-hand bonuses, reducing its damage from 100% Elemental ATK to 70% Elemental ATK would make it on par with other similar skills. As for its range, imposing a proper limitation would amend various issues with the skill; a maximum range of 7 is the proposal.
.
- Scarlet Twister: Damage reduction, reduce its maximum possible area.
Scarlet Twister is one of Ghost's main skills as well, albeit less common. Some of its most notable features are its great damage, the area it can cover, and its strong pull. Reducing its damage from 115% Elemental ATK to a value no greater than 90%, and making the maximum area it can cover be 6 tiles would greatly help with the issues this skill has.
.
- Gravestone: Made destroyable by non-basic attacks.
One of the main issues with Gravestone is that anyone seeking to clear it has to move in and attack it, essentially dedicating one of their turns for this. A Duelist can gain a large advantage in the momentum race, and as such, it is sometimes impossible to make a Wraithguard vulnerable unless you have some form of push and/or pull. Making Gravestone be destroyable by any attack would amend this issue and by extension improve the chances of others against Ghost.
.
- Ether Invitation: Reverted to its previous version, before the Ghost revamp. If not; limitations.
Ether Invitation, before it was changed in the Ghost revamp, used to be an auto-hit for the concept of not being able to raise damage through a Critical, but otherwise functioned as a Basic Attack. The skill could be reverted to function like this, which would greatly assist with how strong the skill can become under the correct conditions. However, if this idea is rejected, then the skill should be made so that it can't be used unless the target has Claret Call on them. Additionally, and although up for discussion, imposing a cap on any of its variables could suffice.