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Ghosted
#14
I agree with everything stated in the opening post. Ghosts currently are just that good at the moment. Though, even with the these changes I feel like kiting and long-ranged spell spamming with Twister and Spike won't change too much.

I think Wraithguard could use more looking at in that case. I feel like if someone gets too far away from their Wraithguard without being accompanied by a gravestone, like outside of 7 range for example, the reduction should be reduced by only 15% to discourage running away and sniping. I'm also in-part bringing this up due to the massive reductions of the combination of Wraithguard and Shared Pain can bring. It's ridiculous.

I like Lewdcifer's suggestions as well!
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