09-19-2019, 09:46 AM
Another way for Verglas to Keep its combo mentality and Stances idea up (Aside from the long overdue rework it needs)
-Give Chimera Stance the Sacred Art treatment, meaning once you trigger Chimera stance in a round your next move of another tree is free. Helps a bit with letting your Combos flow.
-Make the stances not only give the +1 power per rank but also reduce their FP costs by -1 per rank. More reasons to pick the stances over raw stats that ain't as good as they used to be pre-GR, but thats only a band-aid at best and I much more prefer an overwork of their stances in general to give them some personality back.
Fully agree though on the costs being way to high for a combo class with the lack of sustain options they have. WIL is for punchers usually a dead stat (unless pairing with a magic class of course) and I find myself building tons of WIl anyway and still can't handle the sustain when I actually begin using verglas stuff. Gods have mercy when your opponent can also sustain in a way, often outhealing the damage oyu can even dream to dish out.
I'd really love skills though that use the ice on the ground for a variation of skills, as they ar elore wise supposed to be extra strong in ice areas. I can easily see an Ice tiles absorbtion skill that turns nearby Ice tiles to FP or a passive that does that in a weaker rate granting you FP regen while standing in an ice tile sourounded area.
-Give Chimera Stance the Sacred Art treatment, meaning once you trigger Chimera stance in a round your next move of another tree is free. Helps a bit with letting your Combos flow.
-Make the stances not only give the +1 power per rank but also reduce their FP costs by -1 per rank. More reasons to pick the stances over raw stats that ain't as good as they used to be pre-GR, but thats only a band-aid at best and I much more prefer an overwork of their stances in general to give them some personality back.
Fully agree though on the costs being way to high for a combo class with the lack of sustain options they have. WIL is for punchers usually a dead stat (unless pairing with a magic class of course) and I find myself building tons of WIl anyway and still can't handle the sustain when I actually begin using verglas stuff. Gods have mercy when your opponent can also sustain in a way, often outhealing the damage oyu can even dream to dish out.
I'd really love skills though that use the ice on the ground for a variation of skills, as they ar elore wise supposed to be extra strong in ice areas. I can easily see an Ice tiles absorbtion skill that turns nearby Ice tiles to FP or a passive that does that in a weaker rate granting you FP regen while standing in an ice tile sourounded area.