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Skiddadle Skeddoodle, you're a Tornoodle.
#33
I mean the sword base by itself is already disgustingly good. Like you can have 120+ crit chance without trying. Add perfect poise 25+, ghost rising game or kensei -20 crit evade and they'll damn near crit people who even stacks crit evade (People with 120 crit evade, the user will have a 50 or close to 50% chance. The average crit evade, people that aren't black knights is 60 so you see where this is going). If we throw the Hexer bonus then that's like another +25-50 crit. It's damn near VA levels of bullshit. Hitting ain't even a problem since people normally have methods to take care of that such has borneblood, curse, freeze and etc. Now let's talk about per a crit real quick. 25 gather per a crit, they can crit two to three times a turn, that's 50-75, so literally EVERY TWO TURNS PEOPLE WILL BE HIT WITH A VYDEL OF DEATH. THAT MAKES THE SWORD TWICE AS STRONG AS IT IS NOW. That's only FEEDING the problem, not helping it.

This literally makes building a normal tank completely shit now if it's not a Black Knight tank and that's really bad. That's killing the remaining flexibility the game has left.

Hell, it'll be even more consistent in a team battle if you manage to hit three people at once with a sidecut since you'll have much more targets. Using Youkais and wraith guard will only hinder you even more.

This isn't a nerf, this is a massive buff.

Current the sword is dangerous BECAUSE of Vydel and what the effect it. At least currently by gods will you won't get hit by one for a match. Now it's just certain you're screwed by it.

Two suggestions was post on this, the scaling nerf with base nerf and lower the number, give it the salamander treatment whereas it takes more than four crits (Like UL/3), can't stack against the same person until next turn after critical STRIKING to avoid back to back group sidecuts to super stack it.
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