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Another multipart idea; Status Resistance
#1
So I have a few ideas, I'm going to go with the reason first though, it's known that if you're corrupted you're pretty much a status sponge and it's -terrible- because you can't actually build against statuses in a meaningful way *I'm looking at you, faith* because the primary status resistance source is well, a bad thing for Corrupted.

Corrupted are missing out on; 2 Focus 2 Health 1/6 Elemental resistance across the board and status resistance because their race crumples at the very idea, even has a trait that some how to take because aptitude turns on their backdraw passive unless you're a theno so you have to give up even your base sanctity because of ghost gains from aptitude.

Here's the first idea; Corrupted could use a trait that lets them use vitality in place of sanctity ***Only for Status resistance*** which would let them not crumple under the weight of instantly being statused, Thenos get +10 status res but guess what, unless you build faith *Which gives poor returns of status res* I still would not stop -any- silence effects from anyone whose job it is to do so. And they're also susceptible to poison with which is one of the strongest sources of damage in the game *Because who doesn't like taking 5% hp of true damage a turn for numerous turns while your opponent runs away*

The second option is to just overall move status res to vitality overall, of all stats it would make sense and be accessible for everyone, vitality is a stat for enduring so it'd make sense that it helps you suffer through a status, odds are everyone will balance out status resistance levels a little bit but likely won't have the ability to stop most hexers still, but at least they won't be a 100% chance to be statused every time, because I've been in one too many scenarios and seen one too many where poison is the decider, when poison doesn't scale on -anything- to do damage
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