10-11-2019, 06:25 PM
A few questions regarding Mersales and Elves:
What is life on Mersales like on an average day?
Since Mersales is meant to be a paradise, would it be safe to say/assume that it is much like a utopia -- controlled and heavily regulated to maintain the peace?
Why do Elves not know who their patron God is? What could have caused them to forget? Or did they simply not know to begin with? (This is assuming that the Big Tree isn't directly their patron god).
Since Elves need to keep the secrets of Mersales safe, and since we as players do not have access to those details or secrets, is there a system in place (perhaps a magical spell, curse, etc.) that protects Mersales from Elven secret-spillers? An example would be an Elf who was kicked out of Mersales, but they have all these secrets (supposedly). Would an Elf begin to forget those crucial details over time, or would they simply be so loyal to Mersales that they would hold those secrets no matter what?
The basis behind this question is that, as someone who has played an Elf since the inception of SL2, I've always had to provide non-answers and be vague. Don't get me wrong, I love it, but it'd be nice to have a proper, official reasoning behind this. I know that there technically already IS one, but it'd be nice for that to be expounded upon.
I know these questions may be a little difficult to answer, but it's been 5+ years and we still have so little details on Elves. I don't expect complete responses or super detailed ones, but some light being shed on their lore and origins would be nice after all this time.
Mercana question:
Also, as presented by Hope in Lispool, can Mercana (or rather, Mercalan rituals) somehow treat mental illness? We know that Corrupted mental illness is severe and requires intense experimentation and sessions, but what about "regular" mental illness found in other races? How would Mercana affect that kind of mental illness as opposed to Corrupted warped-mental illness?
Can Mercana somehow prolong one's life? I.E.: preventing someone from dying of old age, or preventing the on-set of old-age and its effects. (part of me thought this was answered elsewhere but i found no trace).
Is Mercana strictly healing magic or is it also defined as offensive/defensive magic? Would a Shine Ray be claimed as 'Mercana', as an example.
Would the Church and their followers look down upon those who use offensive/defensive/support Mercana in spars?
What is life on Mersales like on an average day?
Since Mersales is meant to be a paradise, would it be safe to say/assume that it is much like a utopia -- controlled and heavily regulated to maintain the peace?
Why do Elves not know who their patron God is? What could have caused them to forget? Or did they simply not know to begin with? (This is assuming that the Big Tree isn't directly their patron god).
Since Elves need to keep the secrets of Mersales safe, and since we as players do not have access to those details or secrets, is there a system in place (perhaps a magical spell, curse, etc.) that protects Mersales from Elven secret-spillers? An example would be an Elf who was kicked out of Mersales, but they have all these secrets (supposedly). Would an Elf begin to forget those crucial details over time, or would they simply be so loyal to Mersales that they would hold those secrets no matter what?
The basis behind this question is that, as someone who has played an Elf since the inception of SL2, I've always had to provide non-answers and be vague. Don't get me wrong, I love it, but it'd be nice to have a proper, official reasoning behind this. I know that there technically already IS one, but it'd be nice for that to be expounded upon.
I know these questions may be a little difficult to answer, but it's been 5+ years and we still have so little details on Elves. I don't expect complete responses or super detailed ones, but some light being shed on their lore and origins would be nice after all this time.
Mercana question:
Also, as presented by Hope in Lispool, can Mercana (or rather, Mercalan rituals) somehow treat mental illness? We know that Corrupted mental illness is severe and requires intense experimentation and sessions, but what about "regular" mental illness found in other races? How would Mercana affect that kind of mental illness as opposed to Corrupted warped-mental illness?
Can Mercana somehow prolong one's life? I.E.: preventing someone from dying of old age, or preventing the on-set of old-age and its effects. (part of me thought this was answered elsewhere but i found no trace).
Is Mercana strictly healing magic or is it also defined as offensive/defensive magic? Would a Shine Ray be claimed as 'Mercana', as an example.
Would the Church and their followers look down upon those who use offensive/defensive/support Mercana in spars?
^Mercala's Favorite Apparently
(heh)