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On Quickdraw and Damage Stacking
#29
Well put, but unlike Blood Spike/Eclair/Etc. this one is highly accessible from the start and provides the biggest impact currently, Wretched Oil still runs into problems vs high status res or poison immunity straight up, or people who have poison cures, also being faster than everyone without a Quickdraw is requiring some heavy investment to make it work.

On top of this, if a team can predict a rush down strategy they disperse, leaving the slower tanky people unable to start off with that sort of strategy.

I'll say this again but we desperately need spawning positions fixed, and as Kameron put it, Quickdraw + RoT+ is wholly unfair to a majority of people, its just too good into too many things.
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