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Monoclassing support
#1
Not sure if I should add this in balance or not but I am a little tired ANNND I don't wanna forget this thought so.

Monoclassing has been a meme for a while now; it isn't taken seriously due to the fact people can easily use another class and get more and better bonuses. Some turn to gimmicks for sort of success whenever they do so but that can only last for so long. So, this suggestion is to make mono class just as viable as using two different classes.

Quote:Firstly - Technique cost reduction when mono-classing, ranging from 25% to 50% less.

Second - Techniques within the class (Not the passive and innate), scaling (Damage or not) should be one rank higher than normal as long as points were invested into it. (Still allow spirit bonus.)

Reasoning: Focusing mainly on one class instead of two, Its only fair for the player to have a better mastery over the techniques, from improving the overall effectiveness and efficiency. In game sense, it'll set the difference between the two, giving the players a reason to truly think about mono one class or using two classes instead.
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