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Monoclassing support
#8
I stand by the idea that a small selection of mono-class specific capstone skills/spells/abilities should be available for people who chose that route. Abilities that have a much higher-than-average level of power, and could fundamentally change the way the class played. Limiting the number of capstone skills a character could learn for their single class would also add diversity between different one-class setups.

Unfortunately, I also acknowledge that this would be a tremendous amount of work to implement and balance.
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