12-09-2019, 12:07 AM
I stand by the idea that a small selection of mono-class specific capstone skills/spells/abilities should be available for people who chose that route. Abilities that have a much higher-than-average level of power, and could fundamentally change the way the class played. Limiting the number of capstone skills a character could learn for their single class would also add diversity between different one-class setups.
Unfortunately, I also acknowledge that this would be a tremendous amount of work to implement and balance.
Unfortunately, I also acknowledge that this would be a tremendous amount of work to implement and balance.