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Augmentive Dissonance
#4
A toggle would be good. Being entirely screwed on a basic attacker for dedicating a skill slot to Elemental Augment and proccing resist then repeatedly losing momentum isn't exactly... the best thing.

It -used- to not drop (or give you) momentum until the change where On Hits using your weapon's hit rate happened. If it could go back to being on the neutral ground of not giving or dropping based on weak/resist procs, I'd very much prefer that though. Otherwise a toggle sounds fine to me.
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