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Claret Call Disparity
#2
While I agree its pretty strong, I disagree that its as strong as you claim to be. Like alot.

Its simply not true, its one of the only tools Basic attackes have left, to even hope to deal damage with against the current meta of 160+ SWA(200 even if we go Firebird Ignite power) while having 50+ Phys/Magical Resistances with like 30+ armor.
We have alot of stronger things in the game right now, that I feel need to be adressed first.

The mentioned Off-tanking, Lighting-crits, Basic attack power stacking on multi guns just to mention some of the obvious culprits that are all stronger.

The problems you have are probably more tied to just how versatile Ghost is with everything, other than its damage. It just goes too well with literally everything. I'd sooner change Ghosts Omni-potent status to combat it being a crutch for everything than one of the few things it really should be good at.

At the moment, how the game is, I do not think lowering CC damage is actually the way to go. I think why you notice it being so strong is because over 80% of the players right now are tanks, therefore you do not see people dodging as often anymore, which might make it appear more oppresive.
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