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Claret Call Disparity
#5
As many effects they have going for it, as many effects there are against it. Steel aura alone basically erases 90% of them (Vorpal and rampage enchants aswell), clarent call can be removed by obscure, wash away and what have you. Heck everytime I fight someone with CC, I can tactically make it run out as its rather hsort lived. (Obviously easier if you also can dodge)

And we do not even need to move outside of Duellist to see a similiay powerful effect. Ignite power, which doesn't just go for basic attacks but also gets the sweet multipliers of whatever Auto-skill you want to use. So your "any other class" argument is flat out wrong.

So I still disagree with it being even remotely as strong as you make it out to be.

Vorpal is 10% chance on a critcal that most tanks have dozen off crit-evade, lets not count that as an argument against CC. Thats a normal Basic attack thing.

Geldoren? has 7 def reduction (if you are lucky) ever made a meaningful damage difference in the current game? It changes the physical resistance of tanks by about...3-4%? tops. You need to stack a lot of def reductions before you notice any meaningful damage difference, and Geldoren actually starts to reaaaaally drain you when you have ranked it to rank 5. And again steel aura entirely ignores that.

Bustercanon on the other hand is a great example of something thats better. That this also happens to be stackable is a strange argument as that literally counts for everything else aswell.

What I read here is "I do not build crit evade or anti tank busting skills on my super tanks, so CC really hurts". How about we adress the reasons why we have so many tanks first then it can still be tuned down, its certainly not THE problem we have right now.
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