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Claret Call Disparity
#14
That is a good step but that's also overkilling it. Because at that point, I wouldn't need to really focus on stacking it but instead, just run bloody palm, don't get the passive since how much I'll get from bloody palm will be already above half and put that point somewhere else.

So cutting it in half? Over kill for the class itself. I for one don't like ghost, sure but even I know that's a little too much lol.

The problem isn't the CC damage, as it takes a while to even get it to 40 without running certain super stacking skills. The easy way to fix that? Remove it being able to stack with bullets, and have it stack once via mult-hit skills like Elemental Rave, Rapid Kick and so on.

Slow down the stacking than completely murdering it.

The problem ghost has are the grave stone spam and the reduction.

So simply state, it's grants too much reduction and dropping a gravestone gives them alot more damage out of nowhere. it literally makes them into tanks that do a shit ton of damage. Just hitting someone once gives them +30% reduction and a gravestone that makes it so they have that 30% reduction for a longer duration whilst doing extra damage. Sure, you can basic attack the stone but you can't crit or autohit it, which means positioning alone makes it really hard to get away with it. The person can just, literally, drop another gravestone close by but not in your range and all those efforts will be in vein.

Quote:Instead of gunning down CC, I'd suggest giving gravestone, the source of our problems, a CD, like 3-5 turns and remove mult-stacking methods like guns, mult-hit skills and so on. Or just make it stack only to ghost skills and non gun basic attacks.
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