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Pacifist Bane
#1
So, I've been experimenting with a curate build focused on support, and nothing else, running a pacifist build because it's something I believe fits the character. The problem with this? Well, there are some skills that normally would be very useful that become invalid in this situation. Skills that aren't meant to be damage related. So, as a sort of QoL change, I would like to see these two skills not have the potential to remove pacifist boon:

Pray - Usually harmless, but has a chance to strike your foes with divine lightning. It essentially makes for an RNG-based chance to lose your boon status. I don't think this should be the case, honestly. Especially since it doesn't seem like there should be anything paticularly, well... un-pacifist like about praying.

Brighten - A way you can support your allies. The problem with this is using it on your allies at all means that if they/you get hit and proc the light damage, this thing ends up being a pacifist build killer, too. It would really help if this weren't the case - because it's not like the character is actually intending to hurt the enemy using this.

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A bonus suggestion. Honestly, the boon itself feels underwhelming anyway. It's pretty easy to lose and doesn't give really much incentive to play a non-damaging role at all, when compared to, well - opting into the ability to hurt people. Now, I won't pretend I know how to balance things, but my suggestion is a kind of range buff. Having Pacifist Boon active could give a 1-3 range extension on stuff such as Graft, Invigoration, Rescue - the stuff you'd find listed in the support section of the class skills on the wiki, basically. Now, I say this is a bonus because if nothing else, the other thing is what I want most. This is mainly just wishful thinking and wanting more benefits for the curate who wants to, y'know... not hurt anyone.

Let me know your opinions, guys!
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Ending 145: Disappointed in Humanity
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