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Initial Thoughts about Runemage balance
#3
My opinion about beyblade is that is simply does too much damage, building a super rune that can be thrown like a beyblade still has a ton of other effects, I think you could pretty much halve it from 10 per rune level to 5 per rune level and it'd still do respectable damage, but as it stands you can turn the thing, throw the thing, turn it again and throw it again for 4m, which is too little a cost for like 500-1000 damage.

I find Razor Rune pretty much the only unfun part of facing this class, its pretty ridiculous in the damage it can pull off, so thats all I can really add.
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