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Some Boxer QoL adjustments
#1
I'm going to be addressing some issues with Boxer currently that could be improved upon hopefully, the class is super fun to play and has been the ire of balance over the last couple of years, given its more than balanced state I thought this would be a good time to finally propose some ideas to make it less clunky:

The issue with Diagonals:
Often enough you'll run into issues with trying to run a Boxer right now where you have a very apparent dead zone that people can abuse very well, given that a majority of your kit is melee range it majorly breaks your tempo to have your opponent caught in that dead zone, that dead zone being illustrated here:

[Image: nakqF1f.png]

A lot of people are in full knowledge of this dead zone and will zone the boxer by ironically standing as close as possible to them at the immediate diagonal, the areas marked in red are areas the boxer cannot actually attack you in, Korkenzier can reach the outer area of this dead zone but will not give you any advantage for doing so, but even with that Korkenzier cannot actually target the inner area of this dead zone, so smarter players will abuse that part anyways for assured safety.

With no low momentum skills to abuse by crane hop like Verglas can, and the drawback of breaking your momentum as a boxer to actually move without geist schritt. This can be exceedingly frustrating to face against for any boxer, making it so that Geist Schritt is only ever the most useful when used by anyone with ranged attacks like magic or guns.

I want to suggest that Geist Schritt be changed to a 1-6 Line instead of a 3-6 Line, a little while back Winged Serpent was changed from a 2-8 Line to a 1-6 Line which allowed it to get some new functionality when faced with people hugging its diagonal.

With the existence of skills like Falcon Strike and winged serpent, this seems only fair for Boxers to have now.

Skill Points and skill slots:

Boxer has a LOT of skills at its disposal, but each of them are very costly both FP and SP wise, not only this but all 5 of its passives which may or may not be useful to certain builds do not have an additional rank which makes them cost no skill slots, these skills are:

-Weir Kounen (Stand off is a mirror skill which has an additional rank)
-Kid Gloves (Niche skill, actually has a use outside of horsing around for one specific purpose, titan gale.)


Gotthand, Nachbeben and Muuden both have their own very useful properties so I won't include them.

There is also 79 total skill points to spend in Boxer, many of the skills that are either necessary or majorly beneficial to have seem a lot like SP dumps to a boxer build, basically making destiny boxer the only viable boxer if you're looking to use more than 2 of its offensive skills.

Skills that could probably do with needing only 1 or 3 ranks instead of 3/5:
-Schwarz Sturm, this passive is just not that good if its not maxed out, making it an SP dump as it is essentially a requirement for boxer
-all 3 Geist Schritts
-Nachbeben
-Fighting Pace


Everything else in Boxer probably wouldn't need to be touched if these skills were only 1 rank, given pretty much everything else has a larger benefit for actually ranking it.

I'm thankful for the previous QoL change for Sturm levels depleting when other actions are used, I just thought I might propose some issues myself and other people have with Boxer atm.
[Image: zo2BdSr.pngp]
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