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Visual Impact Ignited Edition
#1
Style Seeds. They change what a spell looks like as far as animation goes.

Likewise, why not apply this to normal weapons as well? Basic attacks, special attacks and any skills that perform basics can have a little item that mechanically changes the attack animation of what they look like.


Now, you can argue. Yes. This will fuck up knowing what some builds are or what weapons people are using if they're special in particular. (i.e vorpal fang having changed animation pretty much gives you minimal way to know it's a vorpal fang) but at the same time, concealment exists. So the animation at that point is pretty much the only real way we could know.

So how about it? Who's down for this? I can see how it's a good and bad idea, so I WANT OPINIONS.
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