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New Runes
#3
Some more runes would help breathe variety into the class, and fill out skill points for destiny because Destiny Rune Mage ironically runs out of skills to spend points into.

I have a couple of ideas that could probably fit, if you don't mind my adding them at all.

Fulgar Rune:
Engrave: Lowers the target's crit evade by x for 3 rounds
Resonate: Deals x lightning damage to a random target in the rune's range.
Trigger: Inflicts interference for x rounds

Draft Rune:
Engrave: Inflicts lingering damage lv X for 3 rounds
Resonate: Creates Air Shafts in rune's effective range (+1) for x rounds.
Trigger: Pushes all enemy units x tiles, if an enemy is airborne this effect ignores pushing immunity.
[Image: zo2BdSr.pngp]
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