02-10-2020, 10:06 AM
Big note to consider in these cases is the technical "roof" in this case. For every unique character slot is an added potential 0.25MB bloat. That said, if we're expecting even 10,000 unique characters, that's an allocated 2,500MB (2.5GB) of storage purely on icons alone. We can't exactly judge if that's too much, however (even if it seems small) so we do leave it up to Dev here.
A reality that does happen is unused characters that never get played banked on other keys that might not have even logged in. I do wonder how bloated savefiles are in total after all these years. We're talking about characters never ever played. That said, most concurrent games are prepared for the "ultimate maximum" which is the max characters per player across the maximum expected players. Sadly, with alting and roleplaying, this maximum not potentially finite compared to other games.
And dare I mention cleaning up old characters for this purpose...
AHEM!
On the personal note! I do agree that DMIs are relatively small for use. Without compression maneuvers and other kosher tactics, we can manage a bit less than 10 or 15 or so full-sized icons. The standard size of icons are relatively big for its use in my eyes as well, but the reasoning for facial detail can be justified here. (or not!) It really depends if 96x96 being the gold standard it is I see about is truly something we should hold on to or not.
A reality that does happen is unused characters that never get played banked on other keys that might not have even logged in. I do wonder how bloated savefiles are in total after all these years. We're talking about characters never ever played. That said, most concurrent games are prepared for the "ultimate maximum" which is the max characters per player across the maximum expected players. Sadly, with alting and roleplaying, this maximum not potentially finite compared to other games.
And dare I mention cleaning up old characters for this purpose...
AHEM!
On the personal note! I do agree that DMIs are relatively small for use. Without compression maneuvers and other kosher tactics, we can manage a bit less than 10 or 15 or so full-sized icons. The standard size of icons are relatively big for its use in my eyes as well, but the reasoning for facial detail can be justified here. (or not!) It really depends if 96x96 being the gold standard it is I see about is truly something we should hold on to or not.