Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Evasions' days are numbered
#5
I would advise against making hit cap at 100%/0% at this point. Autohit builds far exceed basic attack builds in most cases due to their easy damage reduction/SWA stacking and there shouldn't be more reasons for people to not play basic attacks.

The issue is not hit stacking since hit stackers building to whack people precisely should have an advantage against evade, to me. I find tank damage reduction stacking with nuke buttons to be more problematic.

The more optimal tanks tend to forego critical evade and stack as many reductions as they can while using a class efficient at dealing lots of damage (I.E, mage classes, ghost, priest in some cases). Normally the things that keep those in check are DR debuffing abilities (Wear Down, Buster Cannon, etc.) or Vorpal Strikes.

Having more ways to remove damage reduction from someone should MAYBE be fine, I feel, but not too many. The point isn't to make tanking completely invalidated after all. Changing the Burn status to affect armor too would be a start, and the only change I'd personally suggest.
[Image: Fern22.gif]
[Image: unknown.png]
Reply


Messages In This Thread

Forum Jump:


Users browsing this thread: 1 Guest(s)
Sigrogana Legend 2 Discord