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Some Boxer QoL adjustments
#10
Bit late to the topic :
Quote:I am also a bit iffy about the Dash being 1-6. I like this little weakness, alone for the fact that they can't just dash behind someone and then benefit from on the Ropes so easily while having a defensive layer. It gives Boxers a clear weakness, but I think thats for the better to have for them and make them adjust otherwise. Its not like they can't fight back in that range at all.
Ignoring the fact the geist system is widely ignored in some capacity by most classes, a boxer wouldn't be able to proc On The Ropes on you provided you are at least facing them during a one to two tile geist - Something you are likely to do if your managing to hit trade in that range. You absolutely can make a boxer obsolete with these playstyles, especially so if you are a class - such as firebird - with the ability to direct both your attacks and where you end your attack, giving you a significantly stronger action economy than the boxer, even ignoring schwarz lost.

Quote:This, I'm a little iffy with. Personally, I'd want this change for my destiny boxer and my Kensei/Boxer but from a balancing stand point, this is a little too strong. We can't really compare it to skills that are only just moving. Giving a dash, that can shut down one complete damage type that targets them, the ability to control where they really want to dash to doesn't seem bad on paper. If we're adding other classes to the mix then it's grossly good. I understand that the three dash space is for balancing so, if we were to go through with that, I'd rather the dashes needed 1 Sturm to use and rewards 2 if guessed right.

This I agree with. Annoying setups are more than likely to occur that would otherwise shit on even more gimmicky playstyles, Nothing new to boxer, granted, but important to note. First that came to mind would be some form of Boxer VA, Geist behind for that chance DR and on the ropes to proc a cut-throat KD.
That being said though, it doesn't feel justifiable to argue that annoying setups can be made with X is why Y can't have nice things, especially when the crutch of the setup is the infallibility of geists.

Quote:The boxer shouldn't have to be punished for someone's throw away movement like Winged Serpent, Falcon Strike, Agile Accel etc. and still have to deal with someone's defensive skills like Snake Dancer/Evasion/Wraithguard etc.

Being forced to spend your sturm to attack someone is punishing enough, if Orkam Drehen didn't cost sturm it might be a different story, but then that would simply add to the amount of required skills a boxer must have to spend on with skill points and skill pool.

This. Class is too easy to pressure, other classes are even able to do it passively, barely affecting their momentum. Making Geists 1-6 in range would alleviate this somewhat, but not to the significant extent people seem to be expecting. You're still forced to expend momentum, Pressure is still there, but you don't lose Schwarz for trying anymore.

Anyway, sorry to necro, And that I have no damn clue how to make the quote thing work, back to Lurk.
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