03-16-2020, 09:33 PM
I'm pretty sure this rework would make this class more complicated while also being objectively worse. I play an engineer, and I've always had my main character playing as one. I went through a lot of reworks and rebuilds and do constantly tinker with the class to see how I can get the most out of it.
If there were measures to make the engineer a more common class, it would be to raise the level of bots up to the destiny level of bots for cross class and to potentially lower the cost of them or make salvage/picking up salvage just give you FP back instead of make the next cast shorter. Besides that, the class's other features are all really okay.
I don't run repair because of how little it heals. Don't touch it. It'll probably never be buffed or made viable for self repair as a mechanation either so I consider that a mostly dead skill.
I don't run salvage because it's mostly dead momentum in a fight and it's too short of range to be safe as anything but a tanky, immobile engineer.
I run bashfix and over the half year or so I've run this build, it's only ever been used once in any meaningful way. If you're not destiny or don't just HAPPEN to be using something that can be considered an axe, don't touch it. I just happen to use a rexys.
This class can be good. The problem is that you have to get very creative to make it work. The amount of strength and scaling you need on a gun weapon to make grenade or flamethrower do decent damage means you're gonna need to pull some fuckery. But the fuckery is there to be pulled so...
Just get creative with it, play with it a little while longer, and hit me up on discord as (Discord Ooser)#1736 if you want help seeing what the class has to offer. Because me and like 5 other people on this small game have actually touched it past crying at the focus cost of the bots and switching to duelist to spend 0 focus on sidecut.
If there were measures to make the engineer a more common class, it would be to raise the level of bots up to the destiny level of bots for cross class and to potentially lower the cost of them or make salvage/picking up salvage just give you FP back instead of make the next cast shorter. Besides that, the class's other features are all really okay.
I don't run repair because of how little it heals. Don't touch it. It'll probably never be buffed or made viable for self repair as a mechanation either so I consider that a mostly dead skill.
I don't run salvage because it's mostly dead momentum in a fight and it's too short of range to be safe as anything but a tanky, immobile engineer.
I run bashfix and over the half year or so I've run this build, it's only ever been used once in any meaningful way. If you're not destiny or don't just HAPPEN to be using something that can be considered an axe, don't touch it. I just happen to use a rexys.
This class can be good. The problem is that you have to get very creative to make it work. The amount of strength and scaling you need on a gun weapon to make grenade or flamethrower do decent damage means you're gonna need to pull some fuckery. But the fuckery is there to be pulled so...
Just get creative with it, play with it a little while longer, and hit me up on discord as (Discord Ooser)#1736 if you want help seeing what the class has to offer. Because me and like 5 other people on this small game have actually touched it past crying at the focus cost of the bots and switching to duelist to spend 0 focus on sidecut.