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Claret Me In, CLARET ME IIIIIIIIN [Ghost balance shifting]
#2
I always wanted Blood Magic moves to be taken alittle more seriously, they're not really easy to brush off as a 'yea i used my red water spell technique thing', but more akin to a desperation attack or a very desperate last resort that has consequences like the Kikoho/Tri Beam from DBZ and overall it often feels so disjointed.

Don't get me started on new Wraithguard, Rebound can be a mild headache with how often it's easily abused, Reaper Scythe is awkward at first which may seem as a disadvantage but it's really easy to bypass said awkward range and it begins being easy damage you can shit out that has pretty much no way of protecting against and Claret Call breaks people's guards when combo'd with it.

But I also do agree Claret is also a huge issue.

[strike]Bring Back Old Ghost, Ham out[/strike]
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