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Let's talk 10 stars.
#2
I'll just leave my opinion on each of them here, I think.

Pillawag: If you're going to make it deal a basic attack to the entire range of the tile steal, it may be a good idea to keep the range a bit lower than 3x3, lower scaling or not - people can still find ways to get a decent amount of damage out of that, and moves like Scarlet Twister and Forced Move exist to effectively hit entire teams with a basic attack by yourself, which might be a bit troublesome with something like Ghost. Alternatively, simply make the tile steal a skill, maybe, or just an effect that can be done on top of the smaller range of a normal attack. The idea of taking ownership of special tiles sounds neat, though, and possibly really useful against certain kinds of opponents.

Jarmor: I don't think it should be changed quite so drastically. The main reason people don't use the Jarmor is simply that it's almost always a one-time damage nullification in exchange for an armor slot that could be taken up by armors with far better stats (it has basically nothing for either armor stat or evade, using it almost always means you're taking hits pretty hard). So, personally, I'd suggest simply raising at least one of the stats slightly (seeing how it's considered to be unarmored, likely evade) and provide either a skill to restore the barrier, or an armor effect that would automatically restore it after 1-3 rounds, whatever is considered to be more or less balanced.

Leviathan Amulet: Well, here we go... Personally, I think you might have given a bit too much to this thing in your suggestion.
First off, define "absorb" in this case? As in, take no damage from the attack, and recover 12% of the damage it would have dealt? Or simply take 88% of the damage and then heal 12%? If it's the former, I'd like to note that the Red Letter and the Circle Ring both come with huge flaws on top of their absorb effects, and even any null effects have a huge detriment attached to them, so unless the Leviathan Amulet is also given one, it seems like it'd be far too beneficial, especially now when people have readily accessible water damage spells. If it's the latter, then it might be better to simply increase the resistance to be twice as much as it is now and call it a day.
On top of that, the skill you've suggested on top of that seems excessive at that point, considering that it's... well, an accessory. Not all that many accessories have both a (somewhat) powerful passive effect and a built-in skill, unless the effect is mandatory for the skill to function in any meaningful way.
Alternatively, it might be okay to simply make the Leviathan Amulet give 1+UL% HP and FP for each enemy, rather than just 1+UL. A 13% heal for defeating an enemy is fairly powerful in a team fight, or against someone that relies on things like youkai or engineer bots to beat you. Having one on would also give sufficient reason to target Wraithguards for some people, potentially. I will immediately note, however, that this may also be too powerful in either PvE or PvP depending on the person, and it would cause some problems for something like Papilions, for example.

Fox Paws: Not much to say, I think the idea's decent enough. Just give them the same or similar Seeker Flame skill that the Firefox has.

Gigantys: I'd be extremely careful with giving something like knockdown when missing an attack, it's a really quick way to open up options for people to intentionally miss with a Sidecut and then use an autohit move while completely ignoring any and all potential evasion that way. Or worse, opening up their opponent to something like Execute every single turn. There's options that can do something similar already, definitely, but they usually require a bit of preparation and/or luck to reliably use, while this would be an autohit for something similar, unless you limited it purely to missing with a standard basic attack.


Granted, these suggestions generally come from someone that would want these 10* items to be both unique and somewhat useful in a build. Aside from maybe the Pillawag or the Fox Paws, though, I genuinely don't think that completely reworking the items is the way to make them more interesting or wide-spread. A lot of them have decently interesting gimmicks attached to them already, it's simply that they don't have enough benefit to be used normally.
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