04-08-2020, 06:26 PM
I definitely approve of giving Spellthief some more toys to play with.
I'd like to suggest Acid Shock (the Beta skill) be considered for stealing since Acid is still a pretty niche element.
Perhaps also a new passive for Spellthief that improves the damage of spells stolen from monsters (say 15%) and lowers the cooldown of them to 1 round instead of 3 rounds (excluding anything that already has a longer cooldown innately) but prevents them from casting any stolen spells that don't come from monsters.
I'd like to suggest Acid Shock (the Beta skill) be considered for stealing since Acid is still a pretty niche element.
Perhaps also a new passive for Spellthief that improves the damage of spells stolen from monsters (say 15%) and lowers the cooldown of them to 1 round instead of 3 rounds (excluding anything that already has a longer cooldown innately) but prevents them from casting any stolen spells that don't come from monsters.