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Monster-mancy
#3
I definitely approve of giving Spellthief some more toys to play with.

I'd like to suggest Acid Shock (the Beta skill) be considered for stealing since Acid is still a pretty niche element.

Perhaps also a new passive for Spellthief that improves the damage of spells stolen from monsters (say 15%) and lowers the cooldown of them to 1 round instead of 3 rounds (excluding anything that already has a longer cooldown innately) but prevents them from casting any stolen spells that don't come from monsters.
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