04-13-2020, 04:51 AM
Claret Call's LV should be capped to how much HP you lost, each cap tier increasing with Rising Game.
A funny idea at most, something like:
- (5 + Rising Game LV * 10) for the max LV of Claret Call you can inflict on your enemy, instead of a flat 40.
Either that, or just halve it back to 20.
- Don't forget that Gravestone actually doubles that damage.
Blood Spells could cost more a little more HP for the damage they still can dish.
Wraithguard should have an effect range of 4-5 tiles, if a Ghost is outside that range, it won't affect them.
That's all I got from playing (as, and against) the class, recently.
A funny idea at most, something like:
- (5 + Rising Game LV * 10) for the max LV of Claret Call you can inflict on your enemy, instead of a flat 40.
Either that, or just halve it back to 20.
- Don't forget that Gravestone actually doubles that damage.
Blood Spells could cost more a little more HP for the damage they still can dish.
Wraithguard should have an effect range of 4-5 tiles, if a Ghost is outside that range, it won't affect them.
That's all I got from playing (as, and against) the class, recently.