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Claret Me In, CLARET ME IIIIIIIIN [Ghost balance shifting]
#8
Claret Call's LV should be capped to how much HP you lost, each cap tier increasing with Rising Game.

A funny idea at most, something like:
- (5 + Rising Game LV * 10) for the max LV of Claret Call you can inflict on your enemy, instead of a flat 40.
Either that, or just halve it back to 20.
- Don't forget that Gravestone actually doubles that damage.

Blood Spells could cost more a little more HP for the damage they still can dish.

Wraithguard should have an effect range of 4-5 tiles, if a Ghost is outside that range, it won't affect them.

That's all I got from playing (as, and against) the class, recently.
[Image: ht_pudding_the_fox_04_mt_140821_16x9_384.jpg]
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