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Ryeser Nerf
#3
I'd agree that ryeser needs to be tuned, and I think this thread has a lot of great, healthy ways to address it. I think if I were to lean towards an option in fern's list, it would be towards option B, since making it only available on some turns makes it feel very unimpactful. A 1m drop is small, but it could be nice to disrupt some things. I think that it would just become more commonly paired with KDs, in this case, though. So my 2 suggestions are either

Following Spo's idea, and making it a Move-reducing effect on crit, or

To solve the issue with ryeser and book smack which was just mentioned, making it so that you have a minimum of 3m after getting up from KD might be a good idea. So, this would induce situations like...

Have 7 or 6m? KD reduces 3m as usual when you rise, total 3 for 6m and total 4 for 7m
Have 5m? KD reduces 2 m when you rise, total 3
4m becomes 1m reduction and total 3m, and 3m becomes no reduction from knockdown and 3m total.

I'm not going to indicate too much preference either way, but I definitely agree ryeser is in need of some nerf tuning.
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