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Ghost: Suffering from Success
#13
Mr.SmileGod post_id=39553 time=1588102403 user_id=143 Wrote:Cut down is already a 160% scaling axe skill, with axe weapons generally having high power caps. Plus the bonus of removing some of both defense and resistance, I'm sure it'd still be a fine skill even if it was reduced to 10% reductions. Besides, its SWA isn't even hit in the original post, so that'd be the only nerf to it.

I don't think you quite understand what I was saying.

You could take away Cut Down's autohit scaling entirely and it would still be worth using for what the effect is, as long as it stays at -20%. Claret call effects how much defenses are lowered by level/2.

Lonestar post_id=39544 time=1588045475 user_id=494 Wrote:I actually forgot Cut Down existed for a moment. That was my bad.

In regards of it, if Claret Call is reduced to a maximum of 20 like it's being suggested, the LV of Cut Down's debuff could be the same as Claret's, instead of being half of it. As for Ghastly Strike, I actually don't understand how the skill works really well, if there's already a base chance or if Claret's level IS the chance. If the latter, every 4 LVs of Claret could be akin to 20% of chance, with a total of 100%.

That would be an okay enough change, but then the worry would be getting the skill out too often at the maximum percentage. Getting level 20 claret call is child's play for most people. As for Ghastly strike, that sounds good to me.
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