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Ghost: Suffering from Success
#14
I'd like to double down on what Shujin mentioned earlier since I didn't think about it at the time. Halving the damage given by Claret Call while keeping the current maximum would also alleviate the issue fore mentioned, given it would still affect Rebound's healing and what not.

But at the same time, it'd slow down Claret build up as lv20 is easily doable in 3m/4m.
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