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Evasions' days are numbered
#42
See 3 evade per cel might be more reasonable, if not 2.5 or something to that effect, I think the big issue to evade builds is there's too many skills that don't last all entirely too long that you have to use to dodge, otherwise you can do it. But that's the problem, you're expected to play an upkeep game of those skills if you want to survive, where being a tank means you have nothing to really upkeep most of the times, as a large majority of tank things just *Are* I'd almost be more inclined to say change how damage is calculated with armor and you might make evasion feel more rewarding than it is currently, armor is a very powerful thing but that's because the more defense you have, the more armor does, meaning 10 armor with 50 defense makes 100 damage into 40, the armor reduces 20 damage now basically if you think about it,and if you put it first in the calculations it would leave you with 45 damage which would still be good without being as overwhelmingly good, perhaps the answer is to tackle how armor is handled because there's times that evasion CAN be good, but it's very rare.
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