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Stamps, LE and History
#1
First off, Can we change the history trait to increase your base stats by its effect? As it is, It's good for starting but then just ends up being just 3 extra stat with diminishing effects. If it adjusted base you could customize your character just slightly more. Imagine a vampire with its 3 str base being 5, or its 6 vitality being 8, or a dullahan with its 9 def being 11.

Next, Stamps. We have more stamp slots than we do stamps(36 slots to 22 stamps), So theres no considering which ones to use, It's just do the quest and get free boost. So we could add a couple more to fill those empty slots. I looked over which ones we don't have and they are.... "def, res, luck, gui, sanc, fire, ice, wind, lightning, acid, sound(Elemental resists+1%)"(Would increase stamps to 33)
Could add another 8 stamps for +2 elemental Atk(+2 fire stamp, +2 ice stamp, etc.)(would bring the total stamps to 41)
For the defense one you could add a "knight in training" quest to Chatarunga where itll task you to complete a crazy bdp or something. The Luck one could be tied to Oniga Casino as a 'Earn this much in profit, Accumulativly.'
Reduce the stamp slots to from 36 to 24.

Lastly, Legend Extend. Where to begin with this....Currently, If you plan on maxing out everything thats roughly 30 ink. You get 4 for free from killing 100 of certain races(Beasts, Spatials, Undead, Flamespawn) Might as well add the other 3 races to that list(Goblin, Ocean and Jammer) That would be 7 ink from some fairly easy quests. Add the same 7 race quests again, But make it so you have to kill another 500 after you turn in the first one. That would make it so you get 14 from the quests.

I'd like to suggest a couple new LE options while i'm here...
Skill pool Size(Cap at 3), Battle Weight(Cap at 5), Elemental resistances(A le for Fire resist +1%, One for ice resist +1%) Much like stamps. Could add another few options for Elemental atk like my stamp idea above(+2 fire atk, +2 ice atk etc.)
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