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Monk and the nature of On-Hits
#10
I personally think that GUI is a fine stat statistically, its definitely worth building and shouldn't be discounted so easily, its biggest issue is that most of its weapons also either scale STR or don't scale enough GUI, or have low power.

It takes a metric shit ton of Guile to compare to a 2handed weapon, since SWA amplifies critical damage pretty hard compared to just stacking critical damage.

GUI scaling weapons need a revamp more than GUI needs one, as statistically GUI is fine as a stat but should be considered a 3rd lone damage stat, comparable to the likes of STR or WIL, not to be combined with either for most weaponry, barring special exceptions.

I'm willing to create a thread on the awkward state of guile as a stat at another time, onto the main point here:

As for Serpent Strikes and the way it behaves, I'm not sure it used to do this to this extent, but it definitely is being resisted by magic armor for sure, it needs to ignore that for certain. I'm unsure of if this was changed, because my experiences playing suicide cat are where it felt like I was shredding apart tanks, even the armor stacking ones.

It definitely does not need to ignore M.DR, on-hits normally do not ignore that stat regardless.

[Image: u3iGpwx.png]

with about 70 Acid ATK, 55% M.DR and 15 Magic Armor reduced what should be 70 damage per hit to 15 instead.
[Image: zo2BdSr.pngp]
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