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Elimi-nahmate [Eliminate is too fatal to use]
#1
But what do I mean with 'fatal'? Simple.

You use all your Momentum, you use all your Void Energy. And it might not even work unless you're Sneaking! I've had this mishap cost me three fights (and around 3000 murai total, and one of my subweapons) where I needed to drop to my knees and beg RNG to be fair with me and let me kill that annoying Grindylow before it chonks me for 150 a turn. And it just laughed at me and let me die.

Well... this is the only issue with it. The part where it uses up every ounce of your resources, but only sometimes it kills a monster. Spending every ounce of your resources for a feasible 60% chance, no matter how much Momentum you invest in it? That's not fair.

So! Allow me to ask for a very simple overhaul:

[Image: unknown.png]

Quote:Uses 3M or All your Momentum.

- Increases the chance to instantly kill the target equal to 10% per additional momentum used beyond 3.
- Base range is equal to 2 [+1 per 10 Void Energy LV you currently have].
- If you used 6+M against non-Monsters, with the instakill% chance: Inflicts Stun, Interference and Lingering Damage (LV = Instakill chance - 20) for 4 rounds.

Additional Animation Request:
- Make it so you zoom towards the enemy like Kinu does when she's using that enhanced Cobra. With a purple blur and all, then Moonlight Burst pops in case of a successful instakill proc.
References: Kinu vs Ashe fight, Moonlight Mercy's instakill effect.

Though! If that's too much.

Quote:Uses 3M or All your Momentum.

- Increases the chance to instantly kill the target equal to 10% per additional momentum used beyond 3.
- Base range is equal to 2 [+1 per 10 Void Energy LV you currently have].

Just this is fine. It would have saved my ass in PvE situations.
[Image: ht_pudding_the_fox_04_mt_140821_16x9_384.jpg]
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